A deep and insightful dive into the design of a complex app like Apple Music
Jason Yuan writes:
Earlier this year I applied and interviewed for a graphic design internship at Apple Music (an opportunity of a lifetime), and was turned down with a very kind letter stating that although they liked my work, they wanted to see more growth and training.
At first, I was frustrated — Northwestern University doesn’t offer any sort of undergraduate graphic design program, so whatever growth they were looking for would have to be self taught…
…but as soon as I came to this realization, I became inspired to embark on what became a a three-month long journey to the holy grail — the iOS app that Apple Music deserves.
Read more from the source: Medium
Sketch leaves the Mac App Store citing major limitations and concerns
Sketch feels they can give users a better experience through direct sales. They cite the following problems with the Mac App Store:
- Reviews of updates take a week
- Upgrade pricing structure is not available
- Apple’s recent security certificate fiasco
- App Store guidelines that impose technical limitations
Read the blog post at blog.sketchapp.com
We sometimes catch ourselves applying UX in real life; don’t forget there’s a lot we can learn about web UX from real life
This “I’m doing it all the time” idea is how I feel about user experience (UX). I am literally moving through every moment looking at the user experience of every situation. Here are some examples from just this week:
Read the blog post at Sawaya Consulting, Inc.